jueves, 19 de octubre de 2017

Thoughts on Fun and workplace

Discussing if fun should or should not be banned from workplace in relation to productivity, implies that fun may have an effect in it, either positive or negative. For humans, fun is a pretty salient element in any choice context and heavily influences our preferences. We like being involved in fun activities.
To analyse the relationship between fun and work, I will first set a framework to analyse how work decisions may be influenced by context. Then I will focus on the ideas of fun and productivity bringing a general characterization of the terms. I will review some research done on the issue, and finally I will discuss the relation between fun, work and productivity.

Decisions related to work are part of the many decisions we take on a daily basis. Although for some people they are considered the most important ones, we do not have a special decision system dedicated to deal with them. We decide how we behave in work, with the same tools we decide where to invest our money and what movie to watch on cable TV during the night.

Our decision-making process was characterized by Daniel Kahneman in his book Thinking, Fast and Slow as having two systems: one fast, unconscious and effortless, and the other slow, logical and with characteristics that we generally associate with intelligence. This two ways of processing our decisions engage simultaneously in solving problems but not necessarily come with the same answer. In fact, many times we end up acting systematically in ways that our slow thinking would characterize as errors. Those errors come from the activation of automatisms in our fast thinking that are produced by “cues” embedded in the environment (Kahneman, 2011). Context matters when we are making decisions to the point that, in some situations, shaping the surroundings of a decision can induce certain behaviours regardless our prior beliefs or our future well-being.

When we are at work, we take many decisions. Some of them are clearly motivated by incentives set to make us perform in a clear and specific way. Managers usually set compensation plans that are intended to make us do so. However, we also take hundreds of seemingly unimportant decisions that have a major impact in our personal performance and productivity.
Both, conscious and unconscious decisions, are subject to a context.

To better understand some of the forces present in the context that have relevant effects in our behaviour, Dolan, Halpern, Hallsworth, King, and Vlaev put together a helpful acronym: MINDSPACE[1]. In it they recognize the relevance of behavioural economics forces (Incentives, Commitments, and Defaults), cognitive psychology contributions (Saliency and Affect), social psychology influences (Messenger, Norms, and Ego), and the characteristics of our dual processing way of thinking (Priming) (Dolan, Halpern, Hallsworth, King, & Vlaev, 2010).
Many times, when designing a work environment, HR practitioners invest lots of energy in setting the proper incentives and creating clear commitments, but they do not put similar time in understanding and shaping the other elements presented in the MINDSPACE model. By doing so, they are freeing them to act in ways that may end up damaging workers intended performance.

To assess the relation between fun in the workplace and productivity it is useful to discuss how they are characterized.
Fun is the enjoyment that comes from engaging in pleasure activities that are many times related with leisure. Considering that work is the antonym of leisure, fun and work have not a natural relation. But, modern managerial common knowledge identified long time ago a relationship between fun and workers morale. Many corporations even include concepts as “work hard, yet keep it fun”, or “fun, excitement, and joy”[2] in their corporate statements.
For the purpose of this essay, I will consider the essence of “workplace fun” as one that implies those activities designed with the purpose of improving organizational outcomes, and do not have fun as an objective per se. In that sense, it is important to consider not only the effect of fun in individuals but also how the management participate in those situations, and how the workers perceive it.

To deepen in the discussion of fun and productivity, it is also important to clarify the extent of the term productivity. There are lots of anecdotal evidences of how the workplace may benefit from fun. However, in the last years rigorous academic research has also emerged to help in understanding the effects of fun in the workplace.
Some of the work was focused in how fun improved task performance, some focused on employee retention and turnover, some in emotional exhaustion and job satisfaction. Although it is easy to establish how all these effects may impact in productivity, it is clear that its relevance will depend in how productivity is defined. Such discussion exceeds the purpose of this essay so I will just raise the point to bring awareness to it.

William A. Kahn, in a paper published in 1990 entitled “Psychological Conditions of Personal Engagement and Disengagement at Work” brought a useful psychological framework to understand why people feel engaged with a position, identifying three key elements: meaningfulness of the task, safety in terms of security and general trustworthiness of the environment, and availability of the emotional and psychological resources necessary to perform (Kahn, 1990). Fun contribute in a positive manner to those three elements by promoting positive emotions towards the task and the group. In that sense fun is an element of the context that promote workers engagement, thus influencing their performance.

Several studies have been made regarding fun, workplace and productivity. Tews, Michel and Stafford found that fun activities may reduce turnover and improve performance (M. J. Tews, Michel, & Stafford, 2013). They concluded that fun was important for young worker’s retention, and improve old workers sales performance. They also found that managers support for fun lowered the impact on sales performance bringing evidence that workers perception about managers intentions mediate on this effect.

In another paper, Peter Fleming studied the effects of a “culture of fun” program reflecting on how cynicism plays an important role on it. Fleming brings awareness of how workers may perceive fun activities promoted by firms noticing that its effects are heavily mediated by aspects as dignity, respect. He also highlighted the idea that genuine fun may be in conflict with the notion of authority. His writing stress how important is for workers the “intentions” they see behind coporation promoting fun in the workplace. Some organizations engage themselves in processes that are intended to do a “symbolic blurring of the boundary that has traditionally demarcated work and nonwork experiences”, and workers interpretation of it conditions the effect of fun on productivity (Fleming, 2005).

A third interesting contribution comes from understanding how fun influences the learning process. In a 2017 paper Tews, Michel and Noe (Michael J. Tews, Michel, & Noe, 2017) argue that fun activities are positively related to informal learning and positively mediated by the manager’s support. Nevertheless, the authors are cautious to point that this may vary from organization to organization.


The relationship between fun, workplace and productivity is complex and not easy to generalize.
While there is evidence that shows how fun improves how people feels about their job, several things can mediate that effect.
Workplace is essentially a social environment and norms and messengers heavily influence how our brain decodes the cues that come from it. In addition, the saliency of some elements varies for each person according to his age and position inside the company.
In any case, it seems clear that fun has some spill-over effects on the way we perceive important elements that determine our engagement with the position, and ultimate influence our performance.
Our feelings about the intentions and involvement of the management in fun activities at the workplace is is particularly important to understand its impact in productivity. In some situations, managers intervention contributes in a positive way to the effect, but in some others, they backfire.


In all, fun at work may do a positive contribution in improving performance and productivity, but the final effect seems to be very dependent of the specifics of the situation. Those specifics refer to the worker, the manager, the firm, the task, and the way to measure performance. In situations as trying to reduce young workers turnover with the effect of saving training time required by newcomers, fun with managers involvement have a positive impact. However, when trying to improve the performance of an experienced sales team by engaging in fun activities, managers involving is perceived as negative.
As in many situations regarding human behaviour, the effect of fun in workplace in relation to productivity requires a careful approach with rigorous experimentation. It should not be banned, but it needs to be properly assessed to assure a positive contribution to the performance and productivity in the firm.


Dolan, P., Halpern, D., Hallsworth, M., King, D., & Vlaev, I. (2010). Influencing behaviour through public policy (Mindspace Short Guide). The Institute for Government for the Cabinet Office. https://doi.org/10.1111/j.1753-4887.2009.00206.x
Fleming, P. (2005). Workers’ playtime?: Boundaries and cynicism in a “culture of fun” program. The Journal of Applied Behavioral Science, 41(3), 285–303. https://doi.org/10.1177/0021886305277033
Kahn, W. A. (1990). PSYCHOLOGICAL CONDITIONS OF PERSONAL ENGAGEMENT AND DISENGAGEMENT AT WORK. Academy of Management Journal, 33(4), 692–724. https://doi.org/10.2307/256287
Kahneman, D. (2011). Thinking , Fast and Slow. Book. https://doi.org/10.1007/s13398-014-0173-7.2
Tews, M. J., Michel, J. W., & Noe, R. A. (2017). Does fun promote learning? The relationship between fun in the workplace and informal learning. Journal of Vocational Behavior, 98, 46–55. https://doi.org/10.1016/j.jvb.2016.09.006
Tews, M. J., Michel, J. W., & Stafford, K. (2013). Does Fun Pay? The Impact of Workplace Fun on Employee Turnover and Performance. Cornell Hospitality Quarterly, 54(4), 370–382. https://doi.org/10.1177/1938965513505355



[1] The acronym comes from: Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect,
Commitments, Ego.
[2] The first statement comes from Marriot’s core ideology statement, and the second from Walt Disney World’s anual report, as cited in a paper by Tews, Michel, and Noe (Michael J. Tews et al., 2017)